18 lines
764 B
C++
18 lines
764 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ClothPhysicalMeshDataNv_Legacy.h"
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#include "ClothPhysicalMeshData.h" // For EWeightMapTargetCommon
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#include UE_INLINE_GENERATED_CPP_BY_NAME(ClothPhysicalMeshDataNv_Legacy)
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UClothPhysicalMeshDataNv_Legacy::UClothPhysicalMeshDataNv_Legacy()
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{
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Super::RegisterFloatArray((uint32)EWeightMapTargetCommon::MaxDistance, &MaxDistances);
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Super::RegisterFloatArray((uint32)EWeightMapTargetCommon::BackstopDistance, &BackstopDistances);
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Super::RegisterFloatArray((uint32)EWeightMapTargetCommon::BackstopRadius, &BackstopRadiuses);
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Super::RegisterFloatArray((uint32)EWeightMapTargetCommon::AnimDriveStiffness, &AnimDriveMultipliers);
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}
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UClothPhysicalMeshDataNv_Legacy::~UClothPhysicalMeshDataNv_Legacy()
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{}
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