Files
UnrealEngine/Engine/Source/Runtime/ClothingSystemRuntimeNv/Private/ClothPhysicalMeshDataNv_Legacy.cpp
2025-05-18 13:04:45 +08:00

18 lines
764 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ClothPhysicalMeshDataNv_Legacy.h"
#include "ClothPhysicalMeshData.h" // For EWeightMapTargetCommon
#include UE_INLINE_GENERATED_CPP_BY_NAME(ClothPhysicalMeshDataNv_Legacy)
UClothPhysicalMeshDataNv_Legacy::UClothPhysicalMeshDataNv_Legacy()
{
Super::RegisterFloatArray((uint32)EWeightMapTargetCommon::MaxDistance, &MaxDistances);
Super::RegisterFloatArray((uint32)EWeightMapTargetCommon::BackstopDistance, &BackstopDistances);
Super::RegisterFloatArray((uint32)EWeightMapTargetCommon::BackstopRadius, &BackstopRadiuses);
Super::RegisterFloatArray((uint32)EWeightMapTargetCommon::AnimDriveStiffness, &AnimDriveMultipliers);
}
UClothPhysicalMeshDataNv_Legacy::~UClothPhysicalMeshDataNv_Legacy()
{}