// Copyright Epic Games, Inc. All Rights Reserved. #include "ClothPhysicalMeshDataNv_Legacy.h" #include "ClothPhysicalMeshData.h" // For EWeightMapTargetCommon #include UE_INLINE_GENERATED_CPP_BY_NAME(ClothPhysicalMeshDataNv_Legacy) UClothPhysicalMeshDataNv_Legacy::UClothPhysicalMeshDataNv_Legacy() { Super::RegisterFloatArray((uint32)EWeightMapTargetCommon::MaxDistance, &MaxDistances); Super::RegisterFloatArray((uint32)EWeightMapTargetCommon::BackstopDistance, &BackstopDistances); Super::RegisterFloatArray((uint32)EWeightMapTargetCommon::BackstopRadius, &BackstopRadiuses); Super::RegisterFloatArray((uint32)EWeightMapTargetCommon::AnimDriveStiffness, &AnimDriveMultipliers); } UClothPhysicalMeshDataNv_Legacy::~UClothPhysicalMeshDataNv_Legacy() {}