31 lines
792 B
C++
31 lines
792 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Misc/Guid.h"
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// Custom serialization version for clothing assets
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struct FClothingAssetCustomVersion
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{
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enum Type
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{
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// Before any version changes were made
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BeforeCustomVersionWasAdded = 0,
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// Added storage of vertex colors with sim data, for editor usage
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AddVertexColorsToPhysicalMesh = 1,
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// Changed memory layouts by moving some properties to base classes
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MovePropertiesToCommonBaseClasses = 2,
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// -----<new versions can be added above this line>-------------------------------------------------
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VersionPlusOne,
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LatestVersion = VersionPlusOne - 1
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};
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// The GUID for this custom version number
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const static FGuid GUID;
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private:
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FClothingAssetCustomVersion() {}
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};
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