// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Misc/Guid.h" // Custom serialization version for clothing assets struct FClothingAssetCustomVersion { enum Type { // Before any version changes were made BeforeCustomVersionWasAdded = 0, // Added storage of vertex colors with sim data, for editor usage AddVertexColorsToPhysicalMesh = 1, // Changed memory layouts by moving some properties to base classes MovePropertiesToCommonBaseClasses = 2, // ------------------------------------------------------ VersionPlusOne, LatestVersion = VersionPlusOne - 1 }; // The GUID for this custom version number const static FGuid GUID; private: FClothingAssetCustomVersion() {} };