10 lines
440 B
C++
10 lines
440 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ClothingAssetCustomVersion.h"
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#include "Serialization/CustomVersion.h"
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const FGuid FClothingAssetCustomVersion::GUID(0xFB680AF2, 0x59EF4BA3, 0xBAA819B5, 0x73C8443D);
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// Register the custom version with core
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FCustomVersionRegistration GRegisterClothingAssetCustomVersion(FClothingAssetCustomVersion::GUID, FClothingAssetCustomVersion::LatestVersion, TEXT("ClothingAssetVer"));
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