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UnrealEngine/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/ClothingAssetCustomVersion.cpp
2025-05-18 13:04:45 +08:00

10 lines
440 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ClothingAssetCustomVersion.h"
#include "Serialization/CustomVersion.h"
const FGuid FClothingAssetCustomVersion::GUID(0xFB680AF2, 0x59EF4BA3, 0xBAA819B5, 0x73C8443D);
// Register the custom version with core
FCustomVersionRegistration GRegisterClothingAssetCustomVersion(FClothingAssetCustomVersion::GUID, FClothingAssetCustomVersion::LatestVersion, TEXT("ClothingAssetVer"));