// Copyright Epic Games, Inc. All Rights Reserved. #include "ClothingAssetCustomVersion.h" #include "Serialization/CustomVersion.h" const FGuid FClothingAssetCustomVersion::GUID(0xFB680AF2, 0x59EF4BA3, 0xBAA819B5, 0x73C8443D); // Register the custom version with core FCustomVersionRegistration GRegisterClothingAssetCustomVersion(FClothingAssetCustomVersion::GUID, FClothingAssetCustomVersion::LatestVersion, TEXT("ClothingAssetVer"));