Files
UnrealEngine/Engine/Source/Runtime/ClientPilot/Private/ClientPilotBlackboardManager.cpp
2025-05-18 13:04:45 +08:00

20 lines
522 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ClientPilotBlackboardManager.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ClientPilotBlackboardManager)
UClientPilotBlackboardManager* UClientPilotBlackboardManager::ObjectInstance = nullptr;
UClientPilotBlackboardManager* UClientPilotBlackboardManager::GetInstance()
{
#if !UE_BUILD_SHIPPING
if (ObjectInstance == nullptr)
{
ObjectInstance = NewObject<UClientPilotBlackboardManager>();
ObjectInstance->AddToRoot();
}
#endif
return ObjectInstance;
}