// Copyright Epic Games, Inc. All Rights Reserved. #include "ClientPilotBlackboardManager.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(ClientPilotBlackboardManager) UClientPilotBlackboardManager* UClientPilotBlackboardManager::ObjectInstance = nullptr; UClientPilotBlackboardManager* UClientPilotBlackboardManager::GetInstance() { #if !UE_BUILD_SHIPPING if (ObjectInstance == nullptr) { ObjectInstance = NewObject(); ObjectInstance->AddToRoot(); } #endif return ObjectInstance; }