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UnrealEngine/Engine/Source/Runtime/AutoRTFM/Private/Toggles.h
2025-05-18 13:04:45 +08:00

21 lines
478 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BuildMacros.h"
namespace AutoRTFM
{
// Should we collect stats on the AutoRTFM runtime or not.
static constexpr bool bCollectStats = false;
// Tracking the locations of allocations is helpful for catching invalid frees.
#if AUTORTFM_BUILD_SHIPPING
static constexpr bool bTrackAllocationLocations = false;
#else
static constexpr bool bTrackAllocationLocations = true;
#endif
} // namespace AutoRTFM