// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "BuildMacros.h" namespace AutoRTFM { // Should we collect stats on the AutoRTFM runtime or not. static constexpr bool bCollectStats = false; // Tracking the locations of allocations is helpful for catching invalid frees. #if AUTORTFM_BUILD_SHIPPING static constexpr bool bTrackAllocationLocations = false; #else static constexpr bool bTrackAllocationLocations = true; #endif } // namespace AutoRTFM