22 lines
535 B
C++
22 lines
535 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if (defined(__AUTORTFM) && __AUTORTFM)
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#include <stdlib.h>
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namespace AutoRTFM
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{
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class FContext;
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void* MemcpyToNew(void* Dst, const void* Src, size_t Size, FContext* Context);
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void* Memcpy(void* Dst, const void* Src, size_t Size, FContext* Context);
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void* Memmove(void* Dst, const void* Src, size_t Size, FContext* Context);
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void* Memset(void* Dst, int Value, size_t Size, FContext* Context);
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} // namespace AutoRTFM
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#endif // (defined(__AUTORTFM) && __AUTORTFM)
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