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UnrealEngine/Engine/Source/Runtime/AutoRTFM/Private/Memcpy.h
2025-05-18 13:04:45 +08:00

22 lines
535 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if (defined(__AUTORTFM) && __AUTORTFM)
#include <stdlib.h>
namespace AutoRTFM
{
class FContext;
void* MemcpyToNew(void* Dst, const void* Src, size_t Size, FContext* Context);
void* Memcpy(void* Dst, const void* Src, size_t Size, FContext* Context);
void* Memmove(void* Dst, const void* Src, size_t Size, FContext* Context);
void* Memset(void* Dst, int Value, size_t Size, FContext* Context);
} // namespace AutoRTFM
#endif // (defined(__AUTORTFM) && __AUTORTFM)