// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #if (defined(__AUTORTFM) && __AUTORTFM) #include namespace AutoRTFM { class FContext; void* MemcpyToNew(void* Dst, const void* Src, size_t Size, FContext* Context); void* Memcpy(void* Dst, const void* Src, size_t Size, FContext* Context); void* Memmove(void* Dst, const void* Src, size_t Size, FContext* Context); void* Memset(void* Dst, int Value, size_t Size, FContext* Context); } // namespace AutoRTFM #endif // (defined(__AUTORTFM) && __AUTORTFM)