21 lines
464 B
C
21 lines
464 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "SoundGeneratorOutput.generated.h"
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/**
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* Base class for generators that have outputs that can be exposed to other game code.
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*
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* NOTE: This is not widely supported and should be considered experimental.
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*/
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USTRUCT(BlueprintType)
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struct FSoundGeneratorOutput
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{
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GENERATED_BODY()
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/** The output's name */
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UPROPERTY(BlueprintReadOnly, Category = SoundGeneratorOutput)
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FName Name;
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};
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