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UnrealEngine/Engine/Source/Runtime/AudioExtensions/Public/SoundGeneratorOutput.h
2025-05-18 13:04:45 +08:00

21 lines
464 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SoundGeneratorOutput.generated.h"
/**
* Base class for generators that have outputs that can be exposed to other game code.
*
* NOTE: This is not widely supported and should be considered experimental.
*/
USTRUCT(BlueprintType)
struct FSoundGeneratorOutput
{
GENERATED_BODY()
/** The output's name */
UPROPERTY(BlueprintReadOnly, Category = SoundGeneratorOutput)
FName Name;
};