// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "SoundGeneratorOutput.generated.h" /** * Base class for generators that have outputs that can be exposed to other game code. * * NOTE: This is not widely supported and should be considered experimental. */ USTRUCT(BlueprintType) struct FSoundGeneratorOutput { GENERATED_BODY() /** The output's name */ UPROPERTY(BlueprintReadOnly, Category = SoundGeneratorOutput) FName Name; };