Files
UnrealEngine/Engine/Source/Runtime/AudioCaptureImplementations/IOS/AudioCaptureAudioUnit/AudioCaptureAudioUnit.Build.cs
2025-05-18 13:04:45 +08:00

15 lines
480 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioCaptureAudioUnit : ModuleRules
{
public AudioCaptureAudioUnit(ReadOnlyTargetRules Target) : base(Target)
{
PublicFrameworks.AddRange(new string[] { "CoreAudio", "AVFoundation", "AudioToolbox" });
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("AudioCaptureCore");
PublicDefinitions.Add("WITH_AUDIOCAPTURE=1");
}
}