// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioCaptureAudioUnit : ModuleRules { public AudioCaptureAudioUnit(ReadOnlyTargetRules Target) : base(Target) { PublicFrameworks.AddRange(new string[] { "CoreAudio", "AVFoundation", "AudioToolbox" }); PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("AudioCaptureCore"); PublicDefinitions.Add("WITH_AUDIOCAPTURE=1"); } }