23 lines
617 B
C++
23 lines
617 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AudioAnalyzerModule.h"
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#include "HAL/LowLevelMemStats.h"
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#include "HAL/LowLevelMemTracker.h"
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#include "Logging/LogMacros.h"
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DEFINE_LOG_CATEGORY(LogAudioAnalyzer);
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DECLARE_LLM_MEMORY_STAT(TEXT("AudioAnalysis"), STAT_AudioAnalysisLLM, STATGROUP_LLMFULL);
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LLM_DEFINE_TAG(Audio_Analysis, TEXT("Audio Analysis"), TEXT("Audio"), GET_STATFNAME(STAT_AudioAnalysisLLM), GET_STATFNAME(STAT_AudioSummaryLLM));
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void FAudioAnalyzerModule::StartupModule()
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{
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}
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void FAudioAnalyzerModule::ShutdownModule()
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{
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}
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IMPLEMENT_MODULE(FAudioAnalyzerModule, AudioAnalyzer);
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