// Copyright Epic Games, Inc. All Rights Reserved. #include "AudioAnalyzerModule.h" #include "HAL/LowLevelMemStats.h" #include "HAL/LowLevelMemTracker.h" #include "Logging/LogMacros.h" DEFINE_LOG_CATEGORY(LogAudioAnalyzer); DECLARE_LLM_MEMORY_STAT(TEXT("AudioAnalysis"), STAT_AudioAnalysisLLM, STATGROUP_LLMFULL); LLM_DEFINE_TAG(Audio_Analysis, TEXT("Audio Analysis"), TEXT("Audio"), GET_STATFNAME(STAT_AudioAnalysisLLM), GET_STATFNAME(STAT_AudioSummaryLLM)); void FAudioAnalyzerModule::StartupModule() { } void FAudioAnalyzerModule::ShutdownModule() { } IMPLEMENT_MODULE(FAudioAnalyzerModule, AudioAnalyzer);