67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ModifyCurveLibrary.h"
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#include "AnimNodes/AnimNode_ModifyCurve.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(ModifyCurveLibrary)
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DEFINE_LOG_CATEGORY_STATIC(LogModifyCurveNodeLibrary, Verbose, All);
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FModifyCurveAnimNodeReference UModifyCurveAnimLibrary::ConvertToModifyCurveNode(const FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result)
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{
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return FAnimNodeReference::ConvertToType<FModifyCurveAnimNodeReference>(Node, Result);
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}
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FModifyCurveAnimNodeReference UModifyCurveAnimLibrary::SetCurveMap(const FModifyCurveAnimNodeReference& ModifyCurveNode, const TMap<FName, float> & InCurveMap)
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{
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ModifyCurveNode.CallAnimNodeFunction<FAnimNode_ModifyCurve>(TEXT("SetCurveMap"),[&InCurveMap](FAnimNode_ModifyCurve& InModifyCurveNode)
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{
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InModifyCurveNode.CurveMap.Append(InCurveMap);
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});
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return ModifyCurveNode;
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}
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EModifyCurveApplyMode UModifyCurveAnimLibrary::GetApplyMode(const FModifyCurveAnimNodeReference& ModifyCurveNode)
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{
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EModifyCurveApplyMode OutMode = EModifyCurveApplyMode::Blend;
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ModifyCurveNode.CallAnimNodeFunction<FAnimNode_ModifyCurve>(TEXT("GetApplyMode"),[&OutMode](FAnimNode_ModifyCurve& InModifyCurveNode)
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{
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OutMode = InModifyCurveNode.ApplyMode;
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});
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return OutMode;
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}
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FModifyCurveAnimNodeReference UModifyCurveAnimLibrary::SetApplyMode(const FModifyCurveAnimNodeReference& ModifyCurveNode, EModifyCurveApplyMode InMode)
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{
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ModifyCurveNode.CallAnimNodeFunction<FAnimNode_ModifyCurve>(TEXT("SetApplyMode"),[InMode](FAnimNode_ModifyCurve& InModifyCurveNode)
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{
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InModifyCurveNode.ApplyMode = InMode;
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});
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return ModifyCurveNode;
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}
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float UModifyCurveAnimLibrary::GetAlpha(const FModifyCurveAnimNodeReference& ModifyCurveNode)
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{
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float OutAlpha = 0.0f;
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ModifyCurveNode.CallAnimNodeFunction<FAnimNode_ModifyCurve>(TEXT("GetAlpha"), [&OutAlpha](const FAnimNode_ModifyCurve& InModifyCurveNode)
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{
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OutAlpha = InModifyCurveNode.Alpha;
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});
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return OutAlpha;
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}
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FModifyCurveAnimNodeReference UModifyCurveAnimLibrary::SetAlpha(const FModifyCurveAnimNodeReference& ModifyCurveNode, float InAlpha)
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{
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ModifyCurveNode.CallAnimNodeFunction<FAnimNode_ModifyCurve>(TEXT("SetAlpha"), [InAlpha](FAnimNode_ModifyCurve& InModifyCurveNode)
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{
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InModifyCurveNode.Alpha = InAlpha;
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});
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return ModifyCurveNode;
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}
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