// Copyright Epic Games, Inc. All Rights Reserved. #include "ModifyCurveLibrary.h" #include "AnimNodes/AnimNode_ModifyCurve.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(ModifyCurveLibrary) DEFINE_LOG_CATEGORY_STATIC(LogModifyCurveNodeLibrary, Verbose, All); FModifyCurveAnimNodeReference UModifyCurveAnimLibrary::ConvertToModifyCurveNode(const FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result) { return FAnimNodeReference::ConvertToType(Node, Result); } FModifyCurveAnimNodeReference UModifyCurveAnimLibrary::SetCurveMap(const FModifyCurveAnimNodeReference& ModifyCurveNode, const TMap & InCurveMap) { ModifyCurveNode.CallAnimNodeFunction(TEXT("SetCurveMap"),[&InCurveMap](FAnimNode_ModifyCurve& InModifyCurveNode) { InModifyCurveNode.CurveMap.Append(InCurveMap); }); return ModifyCurveNode; } EModifyCurveApplyMode UModifyCurveAnimLibrary::GetApplyMode(const FModifyCurveAnimNodeReference& ModifyCurveNode) { EModifyCurveApplyMode OutMode = EModifyCurveApplyMode::Blend; ModifyCurveNode.CallAnimNodeFunction(TEXT("GetApplyMode"),[&OutMode](FAnimNode_ModifyCurve& InModifyCurveNode) { OutMode = InModifyCurveNode.ApplyMode; }); return OutMode; } FModifyCurveAnimNodeReference UModifyCurveAnimLibrary::SetApplyMode(const FModifyCurveAnimNodeReference& ModifyCurveNode, EModifyCurveApplyMode InMode) { ModifyCurveNode.CallAnimNodeFunction(TEXT("SetApplyMode"),[InMode](FAnimNode_ModifyCurve& InModifyCurveNode) { InModifyCurveNode.ApplyMode = InMode; }); return ModifyCurveNode; } float UModifyCurveAnimLibrary::GetAlpha(const FModifyCurveAnimNodeReference& ModifyCurveNode) { float OutAlpha = 0.0f; ModifyCurveNode.CallAnimNodeFunction(TEXT("GetAlpha"), [&OutAlpha](const FAnimNode_ModifyCurve& InModifyCurveNode) { OutAlpha = InModifyCurveNode.Alpha; }); return OutAlpha; } FModifyCurveAnimNodeReference UModifyCurveAnimLibrary::SetAlpha(const FModifyCurveAnimNodeReference& ModifyCurveNode, float InAlpha) { ModifyCurveNode.CallAnimNodeFunction(TEXT("SetAlpha"), [InAlpha](FAnimNode_ModifyCurve& InModifyCurveNode) { InModifyCurveNode.Alpha = InAlpha; }); return ModifyCurveNode; }