10 lines
416 B
C++
10 lines
416 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimationCustomVersion.h"
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#include "Serialization/CustomVersion.h"
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const FGuid FAnimationCustomVersion::GUID(0x2EB5FDBD, 0x01AC4D10, 0x8136F38F, 0x3393A5DA);
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// Register the custom version with core
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FCustomVersionRegistration GRegisterAnimationCustomVersion(FAnimationCustomVersion::GUID, FAnimationCustomVersion::LatestVersion, TEXT("AnimGraphVer"));
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