// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimationCustomVersion.h" #include "Serialization/CustomVersion.h" const FGuid FAnimationCustomVersion::GUID(0x2EB5FDBD, 0x01AC4D10, 0x8136F38F, 0x3393A5DA); // Register the custom version with core FCustomVersionRegistration GRegisterAnimationCustomVersion(FAnimationCustomVersion::GUID, FAnimationCustomVersion::LatestVersion, TEXT("AnimGraphVer"));