Files
UnrealEngine/Engine/Source/Runtime/AnimGraphRuntime/AnimGraphRuntime.Build.cs
2025-05-18 13:04:45 +08:00

39 lines
802 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class AnimGraphRuntime : ModuleRules
{
public AnimGraphRuntime(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AnimationCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"TraceLog",
}
);
SetupModulePhysicsSupport(Target);
// External users of this library do not need to know about Eigen.
AddEngineThirdPartyPrivateStaticDependencies(Target,
"Eigen"
);
PublicDependencyModuleNames.AddRange(
new string[] {
"GeometryCollectionEngine",
}
);
}
}