// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class AnimGraphRuntime : ModuleRules { public AnimGraphRuntime(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "AnimationCore", } ); PrivateDependencyModuleNames.AddRange( new string[] { "TraceLog", } ); SetupModulePhysicsSupport(Target); // External users of this library do not need to know about Eigen. AddEngineThirdPartyPrivateStaticDependencies(Target, "Eigen" ); PublicDependencyModuleNames.AddRange( new string[] { "GeometryCollectionEngine", } ); } }