26 lines
488 B
C#
26 lines
488 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AndroidLocalNotification : ModuleRules
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{
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public AndroidLocalNotification(ReadOnlyTargetRules Target) : base(Target)
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{
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BinariesSubFolder = "Android";
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PublicIncludePathModuleNames.AddRange(new string[]
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{
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"AndroidLocalNotification",
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"Engine",
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"Launch"
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});
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}
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}
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