Files
UnrealEngine/Engine/Source/Runtime/Android/AndroidLocalNotification/AndroidLocalNotification.Build.cs
2025-05-18 13:04:45 +08:00

26 lines
488 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidLocalNotification : ModuleRules
{
public AndroidLocalNotification(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "Android";
PublicIncludePathModuleNames.AddRange(new string[]
{
"AndroidLocalNotification",
"Engine",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"Launch"
});
}
}