// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AndroidLocalNotification : ModuleRules { public AndroidLocalNotification(ReadOnlyTargetRules Target) : base(Target) { BinariesSubFolder = "Android"; PublicIncludePathModuleNames.AddRange(new string[] { "AndroidLocalNotification", "Engine", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "Launch" }); } }