18 lines
541 B
C++
18 lines
541 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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/**
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* This module holds the base UObject class that allows visual editing of configuration settings in the Unreal Editor.
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* This is needed because the settings need to be usable outside of the UObject framework so these objects wrap
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* those settings for editor display purposes and write the non-UObject config property information out
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*/
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class FAnalyticsVisualEditingModule :
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public IModuleInterface
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{
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};
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