Files
UnrealEngine/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Public/AnalyticsVisualEditing.h
2025-05-18 13:04:45 +08:00

18 lines
541 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
/**
* This module holds the base UObject class that allows visual editing of configuration settings in the Unreal Editor.
* This is needed because the settings need to be usable outside of the UObject framework so these objects wrap
* those settings for editor display purposes and write the non-UObject config property information out
*/
class FAnalyticsVisualEditingModule :
public IModuleInterface
{
};