// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" /** * This module holds the base UObject class that allows visual editing of configuration settings in the Unreal Editor. * This is needed because the settings need to be usable outside of the UObject framework so these objects wrap * those settings for editor display purposes and write the non-UObject config property information out */ class FAnalyticsVisualEditingModule : public IModuleInterface { };