Files
UnrealEngine/Engine/Source/Runtime/AdpcmAudioDecoder/Module/AdpcmAudioDecoder.Build.cs
2025-05-18 13:04:45 +08:00

21 lines
441 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AdpcmAudioDecoder : ModuleRules
{
public AdpcmAudioDecoder(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "AdpcmAudioDecoder";
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine"
}
);
}
}