// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AdpcmAudioDecoder : ModuleRules { public AdpcmAudioDecoder(ReadOnlyTargetRules Target) : base(Target) { ShortName = "AdpcmAudioDecoder"; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" } ); } }