21 lines
459 B
C++
21 lines
459 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "VideoCommon.h"
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#include "CodecPacket.h"
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namespace AVEncoder
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{
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#if PLATFORM_WINDOWS
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void DebugSetD3D11ObjectName(ID3D11DeviceChild* InD3DObject, const char* InName)
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{
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static GUID _D3DDebugObjectName = { 0x429b8c22, 0x9188, 0x4b0c, {0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00} };
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if (InD3DObject)
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{
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InD3DObject->SetPrivateData(_D3DDebugObjectName, strlen(InName), InName);
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}
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}
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#endif
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}
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