// Copyright Epic Games, Inc. All Rights Reserved. #include "VideoCommon.h" #include "CodecPacket.h" namespace AVEncoder { #if PLATFORM_WINDOWS void DebugSetD3D11ObjectName(ID3D11DeviceChild* InD3DObject, const char* InName) { static GUID _D3DDebugObjectName = { 0x429b8c22, 0x9188, 0x4b0c, {0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00} }; if (InD3DObject) { InD3DObject->SetPrivateData(_D3DDebugObjectName, strlen(InName), InName); } } #endif }