34 lines
597 B
C++
34 lines
597 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "MicrosoftCommon.h"
|
|
|
|
#if PLATFORM_WINDOWS
|
|
|
|
#if WMFMEDIA_SUPPORTED_PLATFORM
|
|
#pragma comment(lib, "mfplat")
|
|
#pragma comment(lib, "mfuuid")
|
|
#pragma comment(lib, "Mfreadwrite")
|
|
#endif
|
|
|
|
namespace AVEncoder
|
|
{
|
|
|
|
//
|
|
// Windows only code
|
|
//
|
|
//#if PLATFORM_WINDOWS
|
|
//ID3D11Device* GetUE4DxDevice()
|
|
//{
|
|
// auto Device = static_cast<ID3D11Device*>(GDynamicRHI->RHIGetNativeDevice());
|
|
// checkf(Device != nullptr, TEXT("Failed to get UE4's ID3D11Device"));
|
|
// return Device;
|
|
//}
|
|
//#endif
|
|
//
|
|
|
|
|
|
} // namespace AVEncoder
|
|
|
|
#endif // PLATFORM_WINDOWS
|
|
|