// Copyright Epic Games, Inc. All Rights Reserved. #include "MicrosoftCommon.h" #if PLATFORM_WINDOWS #if WMFMEDIA_SUPPORTED_PLATFORM #pragma comment(lib, "mfplat") #pragma comment(lib, "mfuuid") #pragma comment(lib, "Mfreadwrite") #endif namespace AVEncoder { // // Windows only code // //#if PLATFORM_WINDOWS //ID3D11Device* GetUE4DxDevice() //{ // auto Device = static_cast(GDynamicRHI->RHIGetNativeDevice()); // checkf(Device != nullptr, TEXT("Failed to get UE4's ID3D11Device")); // return Device; //} //#endif // } // namespace AVEncoder #endif // PLATFORM_WINDOWS