Files
UnrealEngine/Engine/Source/Runtime/AVEncoder/Private/Decoders/VideoDecoderVP8.cpp
2025-05-18 13:04:45 +08:00

28 lines
573 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "VideoDecoderVP8.h"
// Should be defined in AVEncoder_{Platform}.Build.cs
// If not there is no native support and we have to provide a default implementation
// that registers nothing.
#ifndef CODEC_HAVE_NATIVE_VP8_DECODER
#define CODEC_HAVE_NATIVE_VP8_DECODER 0
#endif
#if CODEC_HAVE_NATIVE_VP8_DECODER == 0
namespace AVEncoder
{
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void FVideoDecoderVP8::Register(FVideoDecoderFactory& InFactory)
PRAGMA_ENABLE_DEPRECATION_WARNINGS
{
}
} // namespace AVEncoder
#endif