// Copyright Epic Games, Inc. All Rights Reserved. #include "VideoDecoderVP8.h" // Should be defined in AVEncoder_{Platform}.Build.cs // If not there is no native support and we have to provide a default implementation // that registers nothing. #ifndef CODEC_HAVE_NATIVE_VP8_DECODER #define CODEC_HAVE_NATIVE_VP8_DECODER 0 #endif #if CODEC_HAVE_NATIVE_VP8_DECODER == 0 namespace AVEncoder { PRAGMA_DISABLE_DEPRECATION_WARNINGS void FVideoDecoderVP8::Register(FVideoDecoderFactory& InFactory) PRAGMA_ENABLE_DEPRECATION_WARNINGS { } } // namespace AVEncoder #endif