34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Perception/AISenseEvent.h"
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#include "Perception/AISense.h"
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#include "Perception/AISense_Hearing.h"
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#include "Perception/AISenseEvent_Hearing.h"
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#include "Perception/AISense_Damage.h"
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#include "Perception/AISenseEvent_Damage.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(AISenseEvent)
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//----------------------------------------------------------------------//
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// UAISenseEvent_Hearing
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//----------------------------------------------------------------------//
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UAISenseEvent_Hearing::UAISenseEvent_Hearing(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FAISenseID UAISenseEvent_Hearing::GetSenseID() const
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{
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return UAISense::GetSenseID<UAISense_Hearing>();
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}
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//----------------------------------------------------------------------//
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// UAISenseEvent_Damage
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//----------------------------------------------------------------------//
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FAISenseID UAISenseEvent_Damage::GetSenseID() const
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{
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return UAISense::GetSenseID<UAISense_Damage>();
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}
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