// Copyright Epic Games, Inc. All Rights Reserved. #include "Perception/AISenseEvent.h" #include "Perception/AISense.h" #include "Perception/AISense_Hearing.h" #include "Perception/AISenseEvent_Hearing.h" #include "Perception/AISense_Damage.h" #include "Perception/AISenseEvent_Damage.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(AISenseEvent) //----------------------------------------------------------------------// // UAISenseEvent_Hearing //----------------------------------------------------------------------// UAISenseEvent_Hearing::UAISenseEvent_Hearing(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FAISenseID UAISenseEvent_Hearing::GetSenseID() const { return UAISense::GetSenseID(); } //----------------------------------------------------------------------// // UAISenseEvent_Damage //----------------------------------------------------------------------// FAISenseID UAISenseEvent_Damage::GetSenseID() const { return UAISense::GetSenseID(); }