24 lines
1.0 KiB
C++
24 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "EnvironmentQuery/Contexts/EnvQueryContext_Querier.h"
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#include "GameFramework/Actor.h"
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#include "GameFramework/Controller.h"
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#include "AISystem.h"
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#include "VisualLogger/VisualLogger.h"
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#include "EnvironmentQuery/EnvQueryTypes.h"
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#include "EnvironmentQuery/Items/EnvQueryItemType_Actor.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(EnvQueryContext_Querier)
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UEnvQueryContext_Querier::UEnvQueryContext_Querier(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
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{
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}
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void UEnvQueryContext_Querier::ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const
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{
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AActor* QueryOwner = Cast<AActor>(QueryInstance.Owner.Get());
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UE_CVLOG(GET_AI_CONFIG_VAR(bAllowControllersAsEQSQuerier) == false && Cast<AController>(QueryOwner) != nullptr, QueryOwner, LogEQS, Warning, TEXT("Using Controller as query's owner is dangerous since Controller's location is usually not what you expect it to be!"));
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UEnvQueryItemType_Actor::SetContextHelper(ContextData, QueryOwner);
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}
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