// Copyright Epic Games, Inc. All Rights Reserved. #include "EnvironmentQuery/Contexts/EnvQueryContext_Querier.h" #include "GameFramework/Actor.h" #include "GameFramework/Controller.h" #include "AISystem.h" #include "VisualLogger/VisualLogger.h" #include "EnvironmentQuery/EnvQueryTypes.h" #include "EnvironmentQuery/Items/EnvQueryItemType_Actor.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(EnvQueryContext_Querier) UEnvQueryContext_Querier::UEnvQueryContext_Querier(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void UEnvQueryContext_Querier::ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const { AActor* QueryOwner = Cast(QueryInstance.Owner.Get()); UE_CVLOG(GET_AI_CONFIG_VAR(bAllowControllersAsEQSQuerier) == false && Cast(QueryOwner) != nullptr, QueryOwner, LogEQS, Warning, TEXT("Using Controller as query's owner is dangerous since Controller's location is usually not what you expect it to be!")); UEnvQueryItemType_Actor::SetContextHelper(ContextData, QueryOwner); }