53 lines
1.3 KiB
Plaintext
53 lines
1.3 KiB
Plaintext
// Copyright Epic Games, Inc. All Rights Reserved.
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#ifndef APSTUDIO_INVOKED
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#include <windows.h>
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#include "../../../../../Runtime/Launch/Resources/Windows/PCLaunch.rc"
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#include "../../../../../Runtime/Launch/Resources/Version.h"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0
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PRODUCTVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0
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FILEFLAGSMASK 0x17L
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x4L
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FILETYPE 0x2L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", EPIC_COMPANY_NAME
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VALUE "LegalCopyright", EPIC_COPYRIGHT_STRING
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VALUE "ProductName", EPIC_PRODUCT_NAME
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VALUE "ProductVersion", ENGINE_VERSION_STRING
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VALUE "FileDescription", EPIC_PRODUCT_NAME
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VALUE "InternalName", EPIC_PRODUCT_IDENTIFIER
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VALUE "OriginalFilename", "VersionSelector.exe"
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VALUE "ShellIntegrationVersion", "2"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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#endif
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDICON_UEGame ICON "Icon.ico"
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