// Copyright Epic Games, Inc. All Rights Reserved. #ifndef APSTUDIO_INVOKED #include #include "../../../../../Runtime/Launch/Resources/Windows/PCLaunch.rc" #include "../../../../../Runtime/Launch/Resources/Version.h" ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0 PRODUCTVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0 FILEFLAGSMASK 0x17L #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x2L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "CompanyName", EPIC_COMPANY_NAME VALUE "LegalCopyright", EPIC_COPYRIGHT_STRING VALUE "ProductName", EPIC_PRODUCT_NAME VALUE "ProductVersion", ENGINE_VERSION_STRING VALUE "FileDescription", EPIC_PRODUCT_NAME VALUE "InternalName", EPIC_PRODUCT_IDENTIFIER VALUE "OriginalFilename", "VersionSelector.exe" VALUE "ShellIntegrationVersion", "2" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END #endif // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. IDICON_UEGame ICON "Icon.ico"