35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using Microsoft.VisualStudio.Shell;
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using System;
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using System.Runtime.InteropServices;
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namespace UnrealVS
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{
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[Guid(GuidList.UnrealVSBatchBuildToolWindowPersistanceString)]
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internal class BatchBuilderToolWindow : ToolWindowPane
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{
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/// <summary>
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/// Standard constructor for the tool window.
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/// </summary>
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public BatchBuilderToolWindow() :
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base(null)
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{
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// Set the window title reading it from the resources.
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Caption = Resources.BatchBuilderWindowTitle;
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// Set the image that will appear on the tab of the window frame
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// when docked with an other window
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// The resource ID correspond to the one defined in the resx file
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// while the Index is the offset in the bitmap strip. Each image in
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// the strip being 16x16.
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BitmapResourceID = 200;
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BitmapIndex = 0;
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// This is the user control hosted by the tool window; Note that, even if this class implements IDisposable,
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// we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on
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// the object returned by the Content property.
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base.Content = BatchBuilder.ToolControl;
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}
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}
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}
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