// Copyright Epic Games, Inc. All Rights Reserved. using Microsoft.VisualStudio.Shell; using System; using System.Runtime.InteropServices; namespace UnrealVS { [Guid(GuidList.UnrealVSBatchBuildToolWindowPersistanceString)] internal class BatchBuilderToolWindow : ToolWindowPane { /// /// Standard constructor for the tool window. /// public BatchBuilderToolWindow() : base(null) { // Set the window title reading it from the resources. Caption = Resources.BatchBuilderWindowTitle; // Set the image that will appear on the tab of the window frame // when docked with an other window // The resource ID correspond to the one defined in the resx file // while the Index is the offset in the bitmap strip. Each image in // the strip being 16x16. BitmapResourceID = 200; BitmapIndex = 0; // This is the user control hosted by the tool window; Note that, even if this class implements IDisposable, // we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on // the object returned by the Content property. base.Content = BatchBuilder.ToolControl; } } }