119 lines
3.7 KiB
Plaintext
119 lines
3.7 KiB
Plaintext
1.84.9.2
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* Fix issue where UbaVisualizer will not work on projects outside of Engine hierarchy.
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1.84.9.1
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* Fix issue where running UnrealVS.P4->History would occasionally spawn an empty p4 history window.
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1.84.9.0
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* Display errors during test discovery in the Tests output log.
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* Don't run AutoSDK when executing tests from the Test Explorer.
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* Fix hang when debugging multiple tests from the Test Explorer.
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1.84.8.4
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* Fix a potential crash in the UbaVisualizer on start up
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1.84.8.3
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* Bug fix where invoking p4v commands could cause visual studio to hang
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1.84.8.2
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* Bug fix where the package info string is incorrect
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1.84.8.1
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* Bug fix for UbaVisualizer throwing exception when opening crash dumps
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1.84.8.0
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* Fix dpi scaling support for UBA
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1.84.7.0
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* Fix exception for older VS versions
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1.84.7.0
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* Update NuGet packages
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* Remove VS2019 support
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1.84.5.0
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* Added UbaVisualizer panel. If open solution is under UE engine path this panel will launch UbaVisualizer.exe embedded and listen to uba traces spawned by vs instance
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1.84.4.0
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* Fixed a race condition at initialization time that would make Visual Studio unresponsive.
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1.84.3.9
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* Fixed issues with compile single file with profile. Did not work if selected project was a c# project. Should now also work with non-ue projects
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1.84.3.8
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* Fixed issues with context menu items.
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1.84.3.7
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* Prefix encrypted Perforce server port address with "ssl:"
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1.84.3.6
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* Fix P4 checkout queue causing hang if p4.exe is not found in path.
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1.84.3.5
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* Fix null reference exception when setting command line for C# project without a Properties directory
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1.84.3.4
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* Bug fix for incorrect paths when compiling a single file
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* Open .asm after generating assembly
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* Disable remaining compile single buttons if a valid file isn't selected
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* Bug fix to show additional .target.cs files
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1.84.3.3
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* Bug fix for low level test projects - do not auto prefix project path in command line
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1.84.3.2
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* Bug fix for compiling a single file when us
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1.84.3.1
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* Bug fix for leaving in debugging code
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1.84.3
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* Added command to generate assembly file while compiling single file
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1.84.2
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* Fix to Unreal.TestAdapater to output test results to a file
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1.84.1
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* P4 Commands now are more aggressive about finding your working directory
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1.83
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* Open for Edit now also Adds if the file is not already added
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* added Revert command
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* the File History command no longer hangs
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* the Timelapse command now scrolls to the current line
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1.80
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* updated Unreal.TestAdapater to report duration's
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* added a menu for extension to improve discover-ability of features
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* added option to use P4V diff instead of Visual Studio diff
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* refactored code to share files between VS2019 and VS2022 versions
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* chanaged the File Browser to handle paste of file names
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1.79
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* added Unreal.TestAdapter to run low level tests from the text explorer
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1.78
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* fixed race condition when starting async checkout
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1.77
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* added File Browser dialog (open with command UnrealVs.FileBrowser)
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* added so Visual Studio title/solution show folder name of UE5.sln when UE5.sln is opened (no other solutions)
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1.76
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* files scheduled for async checkout are now saved in a .p4checkout.txt file in the solution directory, to allow recovery if Perforce is down or VS terminates.
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* fixed some launch settings being deleted when using command line editor.
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1.72
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* fixed exception when opening project missing a referenced configuration
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* added exceptions to guard against code UI code not being accessed on the UI thread
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1.71
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* add p4FastReconcile
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* add ability to halt p4 output auto focus
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1.70
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* add option to allow async checkout
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* resolved concurrent command issues
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* fix issue with P4V commands waiting for exit
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* resolve issue where Checkout on Edit was not honoring the user option
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