34 lines
631 B
C#
34 lines
631 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class UnrealPak : ModuleRules
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{
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public UnrealPak(ReadOnlyTargetRules Target) : base(Target)
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{
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bTreatAsEngineModule = true;
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PublicIncludePathModuleNames.Add("Launch");
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PrivateDependencyModuleNames.AddRange(new string[] {
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"ApplicationCore",
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"AssetRegistry",
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"Core",
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"CoreUObject",
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"Json",
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"PakFile",
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"PakFileUtilities",
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"Projects",
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"RSA",
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"TargetPlatform",
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});
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if (Target.bBuildWithEditorOnlyData)
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{
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DynamicallyLoadedModuleNames.AddRange(new string[] {
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"PerforceSourceControl"
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});
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}
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}
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}
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