// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealPak : ModuleRules { public UnrealPak(ReadOnlyTargetRules Target) : base(Target) { bTreatAsEngineModule = true; PublicIncludePathModuleNames.Add("Launch"); PrivateDependencyModuleNames.AddRange(new string[] { "ApplicationCore", "AssetRegistry", "Core", "CoreUObject", "Json", "PakFile", "PakFileUtilities", "Projects", "RSA", "TargetPlatform", }); if (Target.bBuildWithEditorOnlyData) { DynamicallyLoadedModuleNames.AddRange(new string[] { "PerforceSourceControl" }); } } }