Files
UnrealEngine/Engine/Source/Programs/UnrealPackageTool/UnrealPackageTool.Build.cs
2025-05-18 13:04:45 +08:00

27 lines
600 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealPackageTool : ModuleRules
{
public UnrealPackageTool(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("Launch");
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore", // AssetRegistry requires this
"Core",
"CoreUObject",
"Projects",
"AssetRegistry"
}
);
bUseUnity = false;
PrivateDependencyModuleNames.Add("CLI11");
bEnableExceptions = true;
bTreatAsEngineModule = true; // So we can use internal headers
}
}