27 lines
600 B
C#
27 lines
600 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class UnrealPackageTool : ModuleRules
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{
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public UnrealPackageTool(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePathModuleNames.Add("Launch");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"ApplicationCore", // AssetRegistry requires this
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"Core",
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"CoreUObject",
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"Projects",
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"AssetRegistry"
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}
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);
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bUseUnity = false;
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PrivateDependencyModuleNames.Add("CLI11");
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bEnableExceptions = true;
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bTreatAsEngineModule = true; // So we can use internal headers
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}
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}
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