// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealPackageTool : ModuleRules { public UnrealPackageTool(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("Launch"); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", // AssetRegistry requires this "Core", "CoreUObject", "Projects", "AssetRegistry" } ); bUseUnity = false; PrivateDependencyModuleNames.Add("CLI11"); bEnableExceptions = true; bTreatAsEngineModule = true; // So we can use internal headers } }