Files
UnrealEngine/Engine/Source/Programs/UnrealMultiUserSlateServer/UnrealMultiUserSlateServer.Build.cs
2025-05-18 13:04:45 +08:00

50 lines
1013 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealMultiUserSlateServer : ModuleRules
{
public UnrealMultiUserSlateServer(ReadOnlyTargetRules Target) : base(Target)
{
//ShortName = "MU-SlateServer";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Concert",
"ConcertServer",
"TraceInsights",
"ApplicationCore", // for LaunchEngineLoop.cpp dependency
"Projects", // for LaunchEngineLoop.cpp dependency
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Launch",
"ConcertSyncCore",
"ConcertSyncServer",
"MultiUserServer",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ConcertSyncServer",
"MultiUserServer"
}
);
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnixCommonStartup"
}
);
}
ShortName = "UEMultiUsrSltServ";
}
}